Overview of the adventure premise. The hook that draws the party in, the central conflict, and what's at stake.
"Read-aloud text that sets the scene for players. Evocative and immersive, describing what the characters see, hear, and feel as the adventure begins."
GM-only context: hidden information, NPC motivations, or mechanical considerations at the start.
Set the scene, then continue with story beats:
Storybeats & layout inspired from Original Adventure by Creator Name. Story, mechanics, and setting reworked for BREAK!!'s universe.
"Read-aloud sensory description of this location."
GM information: what can be found here, dangers, NPCs, items, mechanical details.
"Read-aloud sensory description of this location."
GM information: what can be found here, dangers, NPCs, items, mechanical details.
"Read-aloud sensory description of this location."
GM information: what can be found here, dangers, NPCs, items, mechanical details.
One way the adventure concludes. Rewards, consequences, loot.
Loot: Specific items
Reward: Coin + benefits
Alternative ending based on different choices. Combat vs. diplomacy, etc.
Reward: Different benefits